

Now we move on to the corporations and projects. Note, if not playing Corporate Era, the above parameters all start at one. Like the surface of Mars these start pretty much empty, so place a coloured player cube on the zero point of M€, and also on the zero point for steel, titanium, plants, energy and heat. Next we come to the player boards, these are where you record and manage the economic activity of your corporation.
#Terraforming mars board game full
Place the generation marker on the terraform rating track at one, this represents the first generation (turn one), with each full turn played move this up one.įinally, on the board place one marker for each player, using their coloured cubes at point 20 on the terraforming rating track, this represents their initial corporate income in MegaCredits (income) henceforth M€. The planet is arid, so place nine ocean tiles in the space on the board reserved for the ocean tiles. The temperature is a chilly -30C so place the temperature marker at this base point.

Oxygen levels are at zero so place the oxygen level marker in the zero slot.

Sometimes the choices are pretty obvious, but not always, and through play there is always the need to balance between developing the economic engine of the corporation and spending the production of that engine on terraforming activity.Įarly on it is best to focus on developing the engine, later on terraforming activities and anything else that gets victory points will become priority.Īt the beginning Mars is dead. Ultimately, Terraforming Mars is not a difficult game, the rules are pretty simply, but there can be a lot of choices to make. It probably also makes the game slightly longer, but by the time Hilary and I were on our third game and using the optional drafting we were still finishing in around two hours. Ultimately, as I said, the game is about taking charge of a corporation so why take anything away from those corporations? Similarly, and for the same reason, I’m going to put the beginner corporations to one side in favour of the regular corporations.Įach of these corporations have different abilities, it makes the game slightly asymmetrical, giving each player a potential different focus and means to develop, and the Corporate Era adds a great deal to the game. Since Terraforming Mars, published by Stronghold Games, comes with Corporate Era included, I’m going to include this expansion in this guide - to be honest it makes the game even better and takes nothing away. The key to this is operating the corporation in an efficient way, raising its economic ability and performance, simply put the better the corporation is performing in an economic sense the more credit will be available to carry out terraforming activity. Victory points are earned through increasing the terraforming rating for that corporation, which happens every time one of the three global parameters are raised, these being temperature, oxygen level and ocean. Victory points can also be earned in a number of different ways such as founding cities, protecting the environment and so on. Terraforming Mars is an economic engine, victory-based game where each player takes control of a corporation involved in bringing life to the red planet.
